I like this game a lot. I just threw it onto one of my portable emulators and it feels great on there. The game reminds me a lot of Zooo on gba but I think it's done better than that actually. I find this one more fun. You really captured that gameboy color look perfectly too. If someone had showed me this game without telling me where they found it, I'd have believed it really came out back then.
This was really fun and well executed! Surprised I didn't see a "bulletproof software" logo haha. I imagine the wrench/hint tool wasn't easy to implement.
Thanks! The wrench/hint was a fun one. It takes quite a bit of CPU time to perform the full search, so you can't actually use the hint feature for a brief period after every move.
Dumb request, but for the purposes of front-ends and game managers that manage assets such as logos and such, it'll be cool if you ever uploaded clear logo images of the logo sprite! :D
great game! gives me candy crush vibes. maybe add powerups that destroy fruits in its line of fire(e.g., a horizontal power avocado, which, when matched normally with 2 other avocados, destroys all fruits in its same horizontal line).
I'm having a nice time with your new game here. The wrench mechanic is a nice touch and the idea of racing with fruit is just super cute! Great work as always, bud.
I was playing through Race Mode and the fruit starts doing a kind of jiggly wobble then the game ended - but my time was not down to 0. Wasn't sure what happened there since I thought the lose condition is met when the timer drops to 0?
There's the play timer which counts up from 0:00 (and only really makes sense in Timed and Sprint mdoes), but the time bar is the one that ends the game. It's constantly draining and gets refilled when you match things. The rate it drains at increases with each lap.
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I like this game a lot. I just threw it onto one of my portable emulators and it feels great on there. The game reminds me a lot of Zooo on gba but I think it's done better than that actually. I find this one more fun. You really captured that gameboy color look perfectly too. If someone had showed me this game without telling me where they found it, I'd have believed it really came out back then.
So happy to hear this! Very high praise :D
so addictive, i love it
Thanks!
This was really fun and well executed! Surprised I didn't see a "bulletproof software" logo haha. I imagine the wrench/hint tool wasn't easy to implement.
Thanks! The wrench/hint was a fun one. It takes quite a bit of CPU time to perform the full search, so you can't actually use the hint feature for a brief period after every move.
Cool game!
Dumb request, but for the purposes of front-ends and game managers that manage assets such as logos and such, it'll be cool if you ever uploaded clear logo images of the logo sprite! :D
Interesting idea. I'll look into what frontends prefer for size/format.
Would depend on the front end. Clear logos don't have a set size. Any sorta box art depends on the platform, such as Steam's banners and such.
great game! gives me candy crush vibes. maybe add powerups that destroy fruits in its line of fire(e.g., a horizontal power avocado, which, when matched normally with 2 other avocados, destroys all fruits in its same horizontal line).
Thanks! Power-ups could definitely add some more excitement/variety. :)
nice, i will wait for a furry themed sequel, “pruit fursuit”
Hehe
10/10 no notes, both the music and the game idea were perfect
Thanks so much! :D
This is basically the perfect GB/GBC game. I love it!
Glad to hear you enjoy it! Thanks for playing :)
i feel like im at an arcade
😁
this is realy cool
Happy to hear!
you somehow made a fun match 3 game thanks to the fact that you have to go fast
Fruit Pursuit Gameplay
Muy buen juego
Very nice game :)
Thanks!
Good fun! Got a time of 5:05 in Sprint Mode.
Glad you enjoyed it. Nice time!
I'm having a nice time with your new game here. The wrench mechanic is a nice touch and the idea of racing with fruit is just super cute! Great work as always, bud.
I was playing through Race Mode and the fruit starts doing a kind of jiggly wobble then the game ended - but my time was not down to 0. Wasn't sure what happened there since I thought the lose condition is met when the timer drops to 0?
There's the play timer which counts up from 0:00 (and only really makes sense in Timed and Sprint mdoes), but the time bar is the one that ends the game. It's constantly draining and gets refilled when you match things. The rate it drains at increases with each lap.
Ahh, yes I see now. Was a bit confused then. Thanks!
No problem! There's certainly room for confusion with two time-related elements involved. ;)
Super addicting! I found myself playing way longer than I planned to!
Nice music, ha ;)
Glad you're enjoying it! Thanks for the excellent music!